A good, yet somewhat disappointing sequel.
I'm currently stuck on a particularly irksome level, so I'm taking the time to review this game!
While graphics, enemy types, and overall style has improved, a bunch of additions and changes just make Thing Thing 4 worse fall short of the deservingly high expectations the previous Thing Things left me with.
I'm by no means saying that this is bad, because it isn't. It's a good game, and at many times, fun. However, I can't help but have a Comic Book Guy moment and list the things that bother me.
The Bad:
- Blood splatter clouds up the screen so much that when your life is hanging by a thread, when you need most to see clearly, the blood makes for this annoyingly impossible. I understand how it's appropriate and realistic, but it's still irritating to die because you can't see.
- No more earning weapons: Earning weapons was a big part of the old games' replay value, I thought...
- The weapon exchange system is too quirky. Sometimes I want an assault rifle and end up exchanging it for a pistol that's on the ground next to it. Then I die.
- THE WAITING - There is absolutely no justification for this. If the door isn't open in the first place, is there any reason it would open minutes later of its own accord? I don't think so. A stupid door that's not open yet is not a good reason why I should battle a hellish onslaught. Either let me unlock it, blow it up, or (may poo have mercy if I have to,) solve a puzzle to get past it.
Despite the flaws, there are improvements I really appreciate.
The good:
- Better controls
- More options
- Not having to cycle through a bunch of old, useless weapons that it makes no sense to carry
- A more polished feel
- A more realistic balance between 3's dead-on weapon accuracy and 2's uncontrollable weapon recoil
Overall, I like Thing Thing 4. I only wish you'd have considered the changes more. Nevertheless, this is a cool addition to an awesome series, and I hope you continue to make more!